KRO : Mass skills balance (1st, 2nd and transcendent classes skills)

Transcendent Classes

1.1 Clashing Spiral
– Reduces fixed casting time from 0.5 seconds to 0.3 seconds (on level 5).
– Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5).
– Reduces delay after skill from 2 seconds to 1 second (on level 5).
– Damage compensation depends on target’s size is increased.
– Changes damage formula. New damage formula : (150 + (50 x skill level))%Atk.
– Deals additional damage depends on user’s base level.

1.2 Aura Blade
– Increases bonus flat damage depends on user’s base level. Bonus flat damage : Base level x (3 + skill level).

1.3 Spear Dynamo
– Skill effect still maintains  when user’s equipment is removed or replaced.
– Reduces bonus Atk. Atk + (5 + (2 x skill level))%.
– Reduces Def reduction penalty. Def – (5 + (2 x skill level))%.
– Increases duration from 45 seconds to 60 seconds on level 5.

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2.1 Maximum Power Thrust
– Weapon destruction chance is removed.

3.1 Meteor Assault
– Removes 0.5 seconds delay after skill.
– Adds 0.5 seconds cooldown.
– Changes damage formula, damage is increased depends on user’s Str and base level. New damage formula : (200 + (120 x skill level))%.

3.2 Enchant Deadly Poison
– Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow.
– Reduces bonus damage on equipment Atk from 400% to 300%. (Bonus damage on weapon Atk still the same). The bonus on weapon Atk and equipment Atk still be 400% on level 5 from latest testing.
– Removes 2 seconds delay after skill.
– Adds 2 seconds cooldown.
– Increases duration from 60 seconds to 120 seconds on level 5.

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4.1 Gravitational Field
– Reduces fixed casting time from 5 seconds to 1 second.
– Adds 5 seconds variable casting time.
– Reduces delay after skill from 9 seconds to 1 second.
– Adds 5 seconds cooldown.
– Changes SP consumption on level 1-4.
– Changes damage type from fixed damage to neutral property magical damage. Damage formula : (50 x skill level)%Matk per hit. Number of hit : (8 + (2 x skill level).
– Deals additional damage depends on user’s base level.
– Removes slow debuff inflicting effect.
– No longer consume Blue Gemstone.

4.2 Napalm Vulcan
– Changes damage formula. New damage formula : (70 x skill level)%Matk per hit. Number of hit : skill level.
– Deals additional damage depends on user’s base level.
– No longer split damage among multiple targets.
– Reduces delay after skill from 1 second to 0.5 seconds.
– Adds 1 second cooldown.

5.1 Basilica
– Reduces fixed casting time from 9 seconds to 1 second (on level 5).
– Adds 3 seconds variable casting time.
– Reduces delay after skill from 6 seconds to 1 second (on level 5).
– Adds 30 seconds cooldown.
– Reduces SP consumption from 120 to 80 (on level 5).
– Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. Magical damage bonus : (3 x skill level)%. Physical damage bonus : (5 x skill level)%.

5.2 Assumptio
– Reduces delay after skill from 1.5 seconds to 0.5 seconds (on level 5).
– Changes skill mechanism, increases target’s HardDef and incoming heal effectiveness for the duration. HardDef bonus : (50 x skill level). Incoming heal effectiveness : (2 x skill level)%.
– The skill can be used with Kyrie Eleison and Praefatio.

6.1 Focused Arrow Strike
– Reduces delay after skill from 2.5 seconds to 0.5 seconds.
– Reduces fixed casting time and variable casting time from 1 second to 0.5 seconds.
– Increases critical chance.
– Changes damage formula. New damage formula : (150 + (200 x skill level))%Atk.
– Deals additional damage depends on user’s base level.

6.2 Falcon Assault
– Changes damage formula.

7.1 Rapid Smiting
– Increases range from 4 to 11 (on level 5).
– Changes damage formula. New damage formula : (300 + (200 x skill level))%Atk.
– Deals additional damage depends on user’s base level.
 
7.2 Gloria Domini
– Removes SP draining on target.
– Changes damage type from fixed damage to holy property magical damage. Damage formula : (500 + (150 x skill level))%Matk.
– Deals additional damage depends on user’s base level.
– Reduces variable casting time from 1.6 seconds to 1 second.
– Reduces delay after skill from 4 second to 1 second.

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8.1 Foresight
– Reduces fixed casting time from 5 seconds to 2.5 seconds.

8.2 Indulge
– Reduces delay after skill from 1.8 seconds to 0.5 seconds (on level 5).

9.1 Zen
– Reduces fixed casting time from 2 seconds to 1 second.
– Adds 1 second cooldown.

9.2 Raging Palm Strike
– Changes damage formula. New damage formula : (200 + (100 x skill level))%Atk.
– Deals additional damage depends on user’s Str and base level.

9.3 Glacier Fist
– Changes damage formula. New damage formula : (500 + (150 x skill level))%Atk.
– Deals additional damage depends on user’s base level.

9.4 Chain Crush Combo
– Reduces spirit sphere consumption from 2 to 1.
– Changes damage formula. New damage formula : (200 x skill level)%Atk.
– Deals additional damage depends on user’s base level.

10.1 Arrow Vulcan
– Reduces fixed casting time from 0.76 seconds to 0.5 seconds (on level 10).
– Reduces variable casting time from 3.04 seconds to 1.5 seconds (on level 10).
– Reduces delay after skill from 2 seconds to 0.5 seconds.
– Adds 1.5 seconds cooldown.
– Changes damage formula. New damage formula : (500 + (100 x skill level))%Atk.
– Deals additional damage depends on user’s base level.
– Removes attack motion.

10.2 Longing for Freedom
– Changes skill name to “Skilled Special Singer”
– Changes skill mechanism, immediately removes penalty of ensemble skills.
– Adds 60 seconds cooldown.

Several classes get an update to their skills in this major update! Find your class below to check out what’s been changed!

1st Classes

Swordsman1. Swordsman
1.1 Magnum Break
• Reduces delay after skill from 2 seconds to 0.5 seconds.
• Adds 2 seconds cooldown. 

Merchant2. Merchant
2.1 Crazy Uproar
• Adds 0.5 seconds fixed casting time.
• Adds 1 second variable casting time.
• Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members.
• Adds 30 seconds cooldown.

Mage3. Mage
3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt

• Increases fixed casting time from 0.88 seconds to 1.2 seconds (on level 10).
• Reduces variable casting time from 3.52 seconds to 3.2 seconds (on level 10).
• Greatly reduces delay after skill.
3.2 Thunderstorm
• Reduces fixed casting time from 1.6 seconds to 1.5 seconds (on level 10).
• Reduces variable casting time from 6.4 seconds to 4.5 seconds (on level 10).
3.3 Fire Ball
• Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 seconds respectively)
• Reduces delay after skill to 0.7 seconds on every skill level.
3.4 Soul Strike
• Delay after skill is 1.4 seconds on every skill level (reduces from 2.5 seconds to 1.4 seconds on level 10).
3.5 Frost Diver
• Reduces delay after skill from 1.5 seconds to 0.5 seconds.

Acolyte4. Acolyte
4.1 Blessing
• Also increases Hit by 2 per skill level 
4.2 Increases Agility
• Also increases attack speed (reduces delay after attack by 1%) per skill level 
4.3 Angelus
• Also increases MaxHP by 50 per skill level.
4.4 Holy Light
• Reduces fixed casting time and variable casting time by 50%.

2nd Classes

Knight1. Knight
1.1 Bowling Bash

• Changes skill mechanism. Skill deal 2 hits damage to enemy in 5×5 cells and knock them back.
• If user equips two-handed sword, number of hit depends on number of target.
1 target : 2 hits.
2~3 targets : 3 hits.
4 targets or higher : 4 hits.
• Reduces delay after skill.
• Adds 1 second cooldown.
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1.2 Brandish Spear
• Changes damage type to become long ranged physical damage.
• Changes damage formula, damage is increased depends on user’s Str. New damage formula : (400 + (100 x skill level))%Atk
• Reduces casting delay.
• Adds 0.5 seconds delay after skill.
• Adds 1 second cooldown.
• Increases SP consumption to 24.

1.3 Two-handed Quicken
• Increases attack speed (reduces delay after attack by 10%).
• Also increases Cri and Hit per skill level, Cri + (2 + skill level) and Hit + (2 x skill level).

1.4 Charge Attack
• Removes fixed casting time and variable casting time.
• Adds 0.5 seconds cooldown.

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Blacksmith2. Blacksmith
2.1 Adrenaline Rush
• Increases attack speed (reduces delay after attack by 10%).
• Also increases Hit per skill level, Hit + (5 + (3 x skill level))

2.2 Power Thrust
• Weapon destruction chance is removed.
• Increases bonus damage on party members. 5% (level 1~2),  10% (level 3~4), 15% (level 5).

Assassin3. Assassin
3.1 Sonic Blow

• Removes attack motion.
• Improves damage formula, the skill will deal more damage against target who has HP lower than 50% by 50%. New damage formula : (200 + (100 x skill level))%Atk
• Adds 1 second cooldown.
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3.2 Venom Splasher
• Reduces cooldown from 12 seconds to 10 seconds.
• Removes red gemstone consumption.
• Greatly increases damage. New damage formula : (400 + (100 x skill level))%Atk

 

Priest5. Priest
5.1 Magnus Exorcismus
• Reduces fixed casting time from 3 seconds to 1 second.
• Reduces variable casting time from 12 seconds to 4 seconds.
• Reduces delay after skill from 1.5 seconds to 1 second.
• Adds 6 seconds cooldown.
• Changes to deal damage to all race enemies.
• Deals 130%Matk per hit (up from 100%Matk) to demon race / undead race / shadow property / undead property enemies.
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5.2 Mace Mastery
• Increases Cri per skill level, Cri + (skill level).

5.3 Suffragium
• Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for 60 seconds. Variable casting time reduction : (5 + (5 x skill level))%
• Adds 0.5 seconds fixed casting time.
• Adds 1 second variable casting time.
• Reduces delay after skill from 2 seconds to 1 second.
• Adds 30 seconds cooldown.

5.4 Imposito Manus
• Changes skill mechanism, increases Atk and Matk to the user and nearby party members for 120 seconds. Atk and Matk bonus : (5 x skill level)
• Adds 0.5 seconds fixed casting time.
• Adds 1 second variable casting time.
• Reduces delay after skill from 3 seconds to 1 second.
• Adds 30 seconds cooldown.

Wizard4. Wizard
4.1 Lord of Vermilion
• Reduces fixed casting time from 1.68 seconds to 1.5 seconds (on level 10).
• Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10).
• Reduces delay after skill from 5 seconds to 1 second.
• Adds 5 seconds cooldown.
• Changes skill mechanism, damage display is changed from 4 bundles of 10 hits attack to 1 bundle of 20 hits attack.
• Slightly increases damage. New damage formula : (400 + (100 x skill level))%Matk

4.2 Meteor Storm
• Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10).
• Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10).
• Reduces delay after skill from 7 seconds to 1 second.
• Adds 7 seconds cooldown.

4.3 Storm Gust
• Reduces fixed casting time from 2.4 seconds to 1.5 seconds (on level 10).
• Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10).
• Reduces delay after skill from 5 seconds to 1 second.
• Adds 6 seconds cooldown.
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4.4 Jupitel Thunder
• Reduces fixed casting time from 1.12 seconds to 0.5 seconds (on level 10).
• Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10).

4.5 Earth Spike
• Increases fixed casting time from 0.56 seconds to 1.2 seconds (on level 5).
• Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5).
• Reduces delay after skill from 1.8 seconds to 1.4 seconds.
• Increases damage from 100% to 200% per hit.

4.6 Heaven’s Drive
– Increases fixed casting time from 0.64 seconds to 0.8 seconds (on level 5).
– Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5).
• Reduces delay after skill from 1 second to 0.5 seconds.
• Adds 1 second cooldown.

Hunter6. Hunter
6.1 Land Mine

• Reduces fixed casting time from 1 second to 0.3 second.
• Adds 0.5 seconds variable casting time.

6.2 Claymore Trap
• Reduces fixed casting time from 1 second to 0.3 second.
• Adds 0.5 seconds variable casting time.

6.3 Blast Mine
• Reduces fixed casting time from 1 second to 0.3 second.
• Adds 0.5 seconds variable casting time.

6.4 Blitz Beat
• Changes damage formula factor to depends on Agi and Dex.
• Auto Blitz Beat no longer split damage among multiple targets.
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Crusader7. Crusader
7.1 Grand Cross

• Reduces fixed casting time from 1.5 second to 0.5 second.
• Reduces variable casting time from 1.5 second to 1 second.
• Reduces delay after skill from 1.5 second to 0.5 second.
• Adds 1 seconds cooldown.
• Self damage is removed (HP cost on casting still remains).

7.2 Shield Boomerang
• Changes damage formula. New damage formula : (80 x skill level)%Atk
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7.3 Spear Quicken
• Increases attack speed (reduces delay after attack by 10%).

Alchemist8. Alchemist
8.1 Bomb

– Increases the chance to destroy target’s weapon.
– Changes damage type from special melee physical damage to normal melee physical damage.
– Changes damage formula.
– Deals additional damage depends on skill level of Potion Research.
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8.2 Acid Terror
– Increases the chance to destroy target’s armor.
– Changes damage type from special long ranged physical damage to normal long ranged physical damage.
– Changes damage formula. New damage formula : (200 x skill level)%Atk
– Deals additional damage depends on skill level of Potion Research.

 

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